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Boxing Heavy Bag – Real-Time Asset

Game-ready heavy bag asset created as part of a prop study focused on clean topology and realistic texturing.

Modeled in Maya, textured in Substance 3D Painter, and rendered using Redshift.

The goal was to achieve believable material definition, subtle wear, and optimized geometry suitable for real-time applications.

Software: Maya, Substance 3D Painter, Redshift
Poly count: 8388
Texture sets: 2x 2K
Maps: Base Color, Roughness, Normal, Metallic

Final render – hero shot

Final render – hero shot

Side view – silhouette and proportions

Side view – silhouette and proportions

Material and texture detail

Material and texture detail

Surface detail – stitching and wear

Surface detail – stitching and wear

Turntable – textured asset

Wireframe – clean topology

Close-up detail pass