Game-ready heavy bag asset created as part of a prop study focused on clean topology and realistic texturing.
Modeled in Maya, textured in Substance 3D Painter, and rendered using Redshift.
The goal was to achieve believable material definition, subtle wear, and optimized geometry suitable for real-time applications.
Software: Maya, Substance 3D Painter, Redshift
Poly count: 8388
Texture sets: 2x 2K
Maps: Base Color, Roughness, Normal, Metallic
Turntable – textured asset
Wireframe – clean topology
Close-up detail pass